Wednesday, 25 November 2015

3D Art Production: Some Texture's for the Battle Arena



These are two examples of a normal map and a texture map for a pillar I am making on my battle arena, this may easily be the most challenging model to unwrap uv's for as it has a lot of individual edges and balancing them out to create balanced quality among the asset was a challenge, the normal map is used to further push the embossed parts of the asset and I am extremely satisfied with the result.

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