Showing posts with label 3D Art Production. Show all posts
Showing posts with label 3D Art Production. Show all posts

Sunday, 6 December 2015

3D Art Production: Final Arena


This is the final textured screenshot of my battle arena in Maya, the texturing was extremely tough for me, but I am overall happy with the result, from being a complete novice with Maya to achieving this is satisfying for me.

Wednesday, 25 November 2015

3D Art Production: Some Texture's for the Battle Arena



These are two examples of a normal map and a texture map for a pillar I am making on my battle arena, this may easily be the most challenging model to unwrap uv's for as it has a lot of individual edges and balancing them out to create balanced quality among the asset was a challenge, the normal map is used to further push the embossed parts of the asset and I am extremely satisfied with the result.

Thursday, 12 November 2015

3D Art Production: Completed Base Model for Battle Arena


After a few weeks I finally managed to complete the base model for my battle arena. I am really satisfied with how it has turned out so far and I hope that the model has been constructed efficiently enough to make my UV editing easy for myself.

Friday, 16 October 2015

3D Art Production: Battle Arena Moodboard and Concept Art


For our battle arena, we had to start with gathering a moodboard of reference images in order to achieve a result and genre that we are satisfied with, I chose to go for a sci fi themed arena, taking inspiration from Halo and Tron. I want to influence these themes in my resulting designs.


This is the result of trying to lay out a basic idea on paper, whether I will actually go with this design or not will be interesting, but having an idea drawn out on paper initially will make the modeling process much easier for myself.

Friday, 9 October 2015

3D Art Production: Column


For this session, we were tasked with learning how to use a reference image in order to effectively model a column. We took a standard imagine of a column and applied it to a plane that we set up beside our model in order to accurately achieve a good result.

Wednesday, 23 September 2015

3D Art Production: Barrel


This was the result of my first tries of using Maya, during the process, I learned how to model from a cube and learned how to utilize subdivisons in order to get an effective looking model, we were supposed to UV map this barrel, but in the end the texture files didnt work due to the Alpha Channels still being active on the resulting targa file.