Sunday, 27 December 2015

[Visual Design] Skeleton Anatomy Part 1

For this 2 week assignment, I have been tasked to learn the fundamentals of how a skeleton looks and works because it is important to understand for drawing figures.


For the first part, my task was to locate the key parts of the skeleton and label them so that I had a feel of what the bones looked like and how they function.

Tuesday, 8 December 2015

[Visual Design] Speed Painting


For this week's assignment, we were tasked with training our eye to judge proportions and values by completing a speedpaint from reference and try to study the process. This speed painting took me about 2 hours to complete and I feel like from the two hours I have benefited from learning about spacing on the canvas and compositions, I have also learned a bit more about how light effects different colours and materials.

Sunday, 6 December 2015

3D Art Production: Final Arena


This is the final textured screenshot of my battle arena in Maya, the texturing was extremely tough for me, but I am overall happy with the result, from being a complete novice with Maya to achieving this is satisfying for me.

Wednesday, 2 December 2015

[Visual Design] Dynamic Form

This week's visual design session was teaching how to apply dynamic form using values. We were told to use only 3 different values to create a strong form for a robot that had already been referenced and then practice with atmospheric perspective which is decreasing the values and contrast to simulate distance in a concept. I feel like I was successful in meeting the task's aims and have learnt some useful techniques for applying atmospheric perspective to my paintings for the future.

Wednesday, 25 November 2015

3D Art Production: Some Texture's for the Battle Arena



These are two examples of a normal map and a texture map for a pillar I am making on my battle arena, this may easily be the most challenging model to unwrap uv's for as it has a lot of individual edges and balancing them out to create balanced quality among the asset was a challenge, the normal map is used to further push the embossed parts of the asset and I am extremely satisfied with the result.

Monday, 23 November 2015

[Visual Design] Perspective and Lighting Assignment

For this assignment our task was to use what we were taught in class on how to create effective light and shadows and apply it to a mech/tank design.


I started with this mood board in order to help me get some starting ideas flowing and help me get a feel for how I wanted to go about the design.


I then moved on to drawing out some rough thumbnails to experiment with some shapes.


This was my final piece. Unfortunately, I wasnt happy with the result as I feel like i had too many curves in the final design that made the values a lot harder to paint in and correct.



Wednesday, 18 November 2015

[Visual Design] Tentacle Assignment

This week's assignment is to create a tentacle creature.


I started by getting a moodboard together for research purposes and to understand how tentacles work.



This is my design sheet where I looked into different ergonomics for the tentacles themselves and certain aspects of the creature herself.


This is my final piece here, I had a lot of fun with it and enjoyed the final outcome.